So I decided to build my own shot from scratch. I've hunted millions of websites for the asset models, then spent time layouting them. Once satisfied, I began shading (alSurface) and Lighting. Used nCloth/Normal Maps for the cloth ripples. Made use of Maya procedural and operators for various displacement/specular effects. Fog/particles/smoke in Nuke. PLEASE PROVIDE FEEDBACK.
Software - Maya
Texturing - Photoshop
Render Engine - Arnold
Compositing - Nuke